Review: Skyrim DLC (Dragonborn)


Skyrim’s newest DLC, Dragonborn, takes players to a location that may be familiar to some (but not me).

Bethesda’s official description:

“With this official add-on for The Elder Scrolls V: Skyrim, journey off the coast of Morrowind, to the island of Solstheim. Encounter new towns, dungeons, and quests, as you traverse the ash wastes and glacial valleys of this new land. Become more powerful with shouts that bend the will of your enemies and even tame dragons. Your fate, and the fate of Solstheim, hangs in the balance as you face off against your deadliest adversary – the first Dragonborn.”

Solstheim of Morrowind was last seen in the DLC, “Bloodmoon” for The Elder Scrolls III: Morrowind. Personally, I didn’t play ES3, but those that did should find this to be a nostalgic trip with some small reminders of the time when your ES3 character visited the Island.


Dragonborn starts off with your character being attacked by Cultists, whom you discover are from Solstheim, and sent by someone named Miraak. You’ll charter a boat and sail off towards Morrowind. Once there, you’ll find that Solstheim is a deeply, troubled land. Miraak, the First Dragonborn, has control of Solstheim’s inhabitant’s minds. He is using them to facilitate his return from Hermaeus Mora’s realm, back to Tamriel. It’s up to you, the Last Dragonborn, to stop him.


As previously mentioned, this DLC adds a whole Island, so you know that you’re going to get a lot of content. There is one major city (Raven Rock) and two smaller cities (Skaal and Tel Mithryn) located in Solstheim. One quest line will gift you with a Manor in Raven Rock, but as far as I can tell you can’t live in the others. Raven Rock is a mining town that is full of Dunmer (Dark Elves) of House Redoran. In case you don’t know, the Dunmer are natives of Morrowind. Skaal is a village on the snowy, Northeast side of the Island, and is inhabited by Nordic Natives (the Skaal). Tel Mithryn is a village of Dunmer from House Telvanni that live in mushroom houses in the Southeast portion of Solstheim. The imaginations of the Skyrim Devs never ceases to amaze me!



Besides the main quest line, there are lots of new, interesting quests in Dragonborn to keep you busy for hours and hours. I still haven’t completed them all! There are new enemies such as Ash Spawn, Lurkers, Burnt Spriggans, Werebears, Rieklings (they’re like ewok-goblins), and more. Some of these guys are really tough and most are pretty creepy!



You’ll find new ores, plants, and ingredients. There are new armors and weapons to smith/find/buy: Bonemold, Chitin, Nordic Carved, and Stalhrim. I don’t particularly like the Bonemold or Chitin, but I love the other two. Dragonborn has new companions (but none required for more than a  couple of quests, unlike in Dawnguard), new shouts (some cool ones), and on and on. This DLC has more content than both of the last two DLCs combined. And yes, you can tame and ride dragons. That’s pretty awesome.


Bottom Line: I’ve said in reviews before that a DLC was “fully loaded” and I retract that statement. THIS DLC is fully loaded. It adds a lot of awesome features and quests. It’s a must play. Where it lacks, in my opinion, is in the story. Dragonborn still gets a 4.3, so don’t get me wrong, it’s a GREAT DLC, it’s just not perfect. I honestly liked Dawnguard better. DG had a long, epic, singular storyline/questline that was just perfect. I loved it. Dragonborn, in comparison, has so much going on, that I kept getting distracted. Taking that further, the main quest line wasn’t that long. The boss fight was slightly difficult, but not near impossible. There’s also an elite boss to fight, but you have to be level 81 to fight him. I can’t tell you what he’s like, because I’m only level 51. I’m not sure if I’ll ever level up high enough for that and that’s kind of frustrating. Anyway, this is me just being a little nit-picky. The DLC is awesome and is a must play. I just think that even though it’s the biggest DLC, it isn’t their best DLC so far. It’s too late for the discount, so if you want to get this DLC, you’ll have to pay the full $20. I’m glad that I got it for $10, but it’s still definitely worth paying full-price.

Rhodes Rating: 87/100

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